The Mysterious Cartable transforms the classic kids’ schoolbag into an escape game. In order to open the ‘cartable’ (French for schoolbag), the child has to solve clues using their knowledge on different subjects (maths, geography, history and more). This project was created by Lili Guyat-Michel, a 10 year old French schoolgirl. She’s designed ‘cartables’ in French and English for a range of disciplines. They can be played by K12 kids alone or in a team of 3 – 4. Lili Guyat-Michels’ project has also spawned an online community for K12 teachers to create and share their best gamified practices.
The Wharton School: WHOOPPEE: A Collaborative Approach to Creating the Modern Student Peer Assessment Ecosystem
Sparked by the need to improve upon existing peer grading systems, the Wharton Online Ordinal Peer Performance Evaluation Engine (WHOOPPEE) was developed over several years by one of the University of Pennsylvania’s most innovative professors, Peter Fader, a PhD student, and top IT staffers. Combining an advanced algorithm with a simple user interface, WHOOPPEE qualitatively enhances peer assessment, encourages better learning outcomes, and provides a more efficient, transparent grading process. In addition to its remarkable accuracy, WHOOPPEE’s results include higher student engagement and significant improvements in work produced by students using the system.
Coursework assessment is broken; it is often manual and repetitive, taking 19 teaching hours away from students, per assignment. As a result, students are getting insufficient practice and feedback to master the writing skills they need for life. Writing proficiency has been stuck below 30% since 1998. JoeZoo has created ‘smart’ assessment technology that uses existing apps, learning platforms and coursework to guide students to build writing skills, independent of teachers, while helping teachers to assess students better, with 80% less effort.
StudySmarter makes learning easy and empowers every student to excel in their studies. Our contentagnostic learning platform transforms any text into an interactive learning course and supports students individually, making any type of content easier to learn. StudySmarter was founded to reduce the high drop-out rates in university. Since launching its beta last year, StudySmarter is now actively used by more than 160.000 students throughout Germany. Without significant marketing efforts, its user base has grown more than tenfold since last December (13,000 users).
Acorn Aspirations is building a solid curriculum that nurtures teenagers’ interest in AI and entrepreneurship for social good, while avoiding classroom-style teaching. Through a combination of hackathons, bootcamps, accelerators and expert mentoring, the programmes provide young people with exposure to applied AI, ethics, human-centred design, entrepreneurship and focuses on solving a real challenge in line with UN Sustainable Development Goals. Young people learn about team work, communication skills, research and critical thinking in addition to hard skills such as programming, computation, prototyping and developing business models.
ARILITY is an iPad and Android application designed to allow teachers to run augmented reality road safety lessons with their students in the classroom. Arility uses the highly engaging nature of augmented reality to bring amazing 360-degree desktop visuals and full sound effects to primary school road safety lessons. Developed as a partnership between Constable Care Child Safety Foundation and DSBS IT. Arility allows students to interact directly with AR characters in six different risk scenarios to identify safe travel options, and their responses are reported to teachers in real time matched against curriculum outcomes.